AI Insights · Timothy · January 2026
Top Boxing Games: Android Performance in Mexico, Q4 2025
Explore the performance trends of the top boxing games on Android in Mexico during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the Android platform in Mexico saw notable performances from the top boxing games. Here's a detailed look at their trends based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed varied trends throughout the quarter. The game's weekly revenue reached its peak at $117 in early November, with a notable increase in weekly downloads hitting around 26K in mid-November. Active users saw a rise from 57.9K at the start of the quarter to a peak of 65.1K, before settling at 55.4K by the end of December.
Boss Fight, published by BoomBit Games, experienced fluctuating weekly downloads, starting at 12.5K and rising to 17.8K by the end of the quarter. Despite lower revenue figures, peaking at $69 in late October, the game maintained a strong active user base, reaching 472K by the end of December.
Real Boxing 2 from Vivid Games S.A. had consistent weekly revenue, peaking at $276 in late November. The game’s downloads showed a slight increase towards the end of the quarter, reaching 11.2K. Active users followed a similar trend, increasing from 18.1K to 17.2K.
Wrestling Games 2023 by SlayerStudio showed a steady growth in downloads, starting at 2.8K and reaching 9.5K by the end of December. Active users increased to over 106K, marking a significant rise throughout the quarter.
Lastly, Merge Ragdoll Fighting from CASUAL AZUR GAMES, while having minimal revenue, witnessed a consistent increase in downloads, peaking at 5.2K in late December. The active user count also rose moderately, ending the quarter at 45.5K.
For more detailed insights and data, visit Sensor Tower.