AI Insights · Timothy · January 2026
Top Boxing Games on Android in Switzerland: Q4 2025 Performance
Explore the performance of top boxing games on Android in Switzerland during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the performance of the top boxing games on the Android platform in Switzerland showcased a variety of trends in downloads, revenue, and active users. Here’s a closer look at the top five applications according to data from Sensor Tower.
Drop & Bounce Mania from MEGA GAMES CLIP experienced a fluctuating download pattern throughout the quarter. Downloads started at 1.1K in early October but gradually declined, reaching a low of 19 by December.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed a steady increase in weekly downloads, peaking at 279 by the end of December. Revenue saw occasional boosts, with a notable peak of $26 in late November. Active users consistently increased, reaching 686 by the end of the quarter.
Boss Fight from BoomBit Games maintained a stable trend in active users, starting at 2.7K and gradually increasing to over 3K by December. Weekly downloads remained fairly consistent, while revenue saw a small rise towards the end of December, peaking at $20.
Real Boxing 2 by Vivid Games S.A. experienced a notable increase in revenue, particularly in December, with a peak of $95. Downloads and active users also saw a gradual rise, with downloads reaching 109 and active users hitting 139 by late December.
Gym Heros: Fighting Game from Fighting Arena had a stable download range, fluctuating between 39 and 80 weekly. Active users showed a similar trend, peaking at 102 in mid-October before stabilizing around the 70s.
These insights reflect the diverse performance patterns of boxing games in Switzerland over the quarter, with more detailed analytics available on Sensor Tower.