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AI Insights · Timothy · January 2026

Top Boxing Games on Android in Australia Q4 2025

Explore the performance trends of the top boxing games on Android in Australia during Q4 2025, highlighting downloads, revenue, and active users.

Top Boxing Games on Android in Australia Q4 2025

In the fourth quarter of 2025, the top five boxing games on the Android platform in Australia demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's trends during this period, based on data from Sensor Tower.

Boss Fight by BoomBit Games saw fluctuations in its weekly revenue, starting at $57 in early October and peaking at $132 by the end of the month. The game's downloads remained fairly stable, with a slight increase towards the end of December, reaching 835. Weekly active users showed a consistent upward trend, climbing from 25.9K to 28.5K over the quarter.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a steady increase in revenue, reaching $64 by late December. Downloads remained relatively stable, hovering around 700 each week, with a slight peak at 781 in late December. Active user numbers showed some fluctuations but ended the quarter with an increase to 1.7K.

Real Boxing 2, published by Vivid Games S.A., had a notable spike in weekly revenue, peaking at $615 in mid-October before stabilizing around $330 at the year's end. Downloads rose steadily, culminating in 639 by late December. Active users also increased, ending the quarter at 1.6K.

WWE 2K25: Netflix Edition from Netflix, Inc. recorded no revenue but saw a decline in downloads from 741 in mid-November to just 103 by the end of December. Active users followed a similar downward trend, decreasing from 698 to 273.

WWE Mayhem by Reliance Games experienced a moderate increase in revenue, peaking at $325 in late December. Downloads varied, reaching a high of 265 in early December. Active users showed some growth, with a peak at 600 in early December, before stabilizing around 426 at the end of the quarter.

These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026