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AI Insights · Timothy · January 2026

Top 5 Boxing Games on Android in the US: Q4 2025

Explore the performance trends of the top boxing games on Android in the US during Q4 2025, showcasing revenue and user engagement insights from Sensor Tower.

Top 5 Boxing Games on Android in the US: Q4 2025

In the fourth quarter of 2025, the top boxing games on the Android platform in the United States exhibited varied performance trends in terms of revenue and user engagement, according to data from Sensor Tower.

WWE SLAM by Topps® Card Trader saw a peak in weekly revenue around $54.8K in late October, with fluctuations throughout the quarter. The game experienced a notable increase in weekly active users, rising from 394 in mid-November to 615 by early December.

Boxing Star: Boxing Fight Game maintained consistent weekly revenue, culminating at approximately $6.9K by the end of December. Weekly downloads peaked at 2.7K in late October, while active users reached a high of 4.8K in the same period.

WWE Mayhem showed a steady increase in weekly revenue, ending the quarter at around $4.9K. Downloads were robust, peaking at over 3K weekly by the end of December, with active users climbing to 11.5K.

Real Boxing 2 experienced a revenue peak of $4.3K in late December. This coincided with a surge in downloads, reaching 8.5K, and a significant increase in active users, topping 11.3K.

Finally, AEW: Rise to the Top reported a gradual decline in weekly active users, dropping from 719 at the start of the quarter to 528 by its end. Revenue remained relatively stable, with minor fluctuations.

For more detailed insights and data, visit Sensor Tower's comprehensive analytics platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026