AI Insights · Timothy · January 2026
Top Boxing Games on Android in South America Q4 2025
Discover the performance of the top boxing games on Android in South America during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the South American market saw intriguing trends in the performance of the top boxing games on the Android platform. Here are the highlights from Sensor Tower's data.
Boxing Star: Boxing Fight Game experienced a notable increase in weekly revenue, peaking at approximately $742 in late December. Downloads were initially around 4.9K, dipped mid-quarter, and surged to 5.2K in the final week. Active users showed a decline from 11.8K to 8.5K over the quarter.
Real Boxing 2 maintained a steady performance with weekly downloads climbing from 23.3K to 27.9K by the end of December. Although revenue started at $256 and decreased to $181, active users peaked mid-quarter at 74.1K before dropping to 48.1K.
WWE Mayhem saw a gradual increase in both downloads and revenue, with downloads reaching 7.4K in late December and revenue peaking at $511. Active users also rose, ending the quarter at nearly 19.8K.
Burrito Bison: Launcha Libre had a consistent download rate, fluctuating slightly and closing the quarter around 2K. Revenue showed a gradual increase, reaching $246, while active users remained stable, ending at 14.7K.
I, The One — Fun Fighting Game achieved impressive download numbers, peaking at 66.2K in the final week. Despite a slight decline in revenue to $65, active users grew significantly, reaching 144.9K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower's platform.