AI Insights · Timothy · December 2025
Top Boxing Games on Android in the Middle East: Q4 2025
Explore the performance of the top boxing games on Android in the Middle East during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, some of the leading boxing games on the Android platform in the Middle East displayed interesting trends in terms of downloads, revenue, and active users. According to Sensor Tower data, here’s an overview of the top performers.
WWE Mayhem from Reliance Games saw varied weekly revenue, starting at approximately $383 and ending the quarter around $328. Downloads showed a general upward trend, peaking at 2.18K in late December. Active users remained relatively stable, with a slight increase from 15.8K to 16.4K over the quarter.
Boxing Star: Boxing Fight Game by ThumbAge Co., Ltd., experienced fluctuations in revenue, with a notable peak of $336 in mid-November. Downloads were initially moderate but saw a gradual increase towards the end of the quarter, reaching 341. Active users slightly declined but showed recovery in December, ending at 930.
For WWE SLAM by Topps® Card Trader, revenue demonstrated growth towards the end, culminating at $248. However, download data was unavailable, leaving revenue as the primary performance indicator.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed consistent downloads, with an impressive peak of 11.9K in mid-December. Revenue remained steady, while active users fluctuated but maintained a high of around 24K in early December.
Finally, AEW: Rise to the Top by East Side Games Studio had a modest revenue increase towards the year-end, reaching $192. However, download and active user data were minimal, indicating limited engagement.
For more detailed insights and analysis, visit Sensor Tower’s comprehensive reports on these apps. Each game offers unique user engagement patterns, reflecting diverse player interests and market dynamics in the Middle East.