AI Insights · Timothy · December 2025
Top Boxing Games on Android in Latin America: Q4 2025
Explore the performance trends of the top 5 boxing games on Android in Latin America during the fourth quarter of 2025, featuring insights from Sensor Tower.
In the fourth quarter of 2025, the top boxing games on the Android platform in Latin America displayed diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
Boxing Star: Boxing Fight Game from ThumbAge Co., Ltd. saw a gradual increase in weekly revenue, peaking at about $1.4K in the last week of December. Downloads followed a fluctuating pattern, starting at 7K and climbing to 7.7K by the end of the quarter. The app's active user base showed a similar upward trend, growing from approximately 18K to 13.7K.
Real Boxing 2, published by Vivid Games S.A., experienced a steady decline in weekly revenue, ending the quarter at $362. However, weekly downloads and active users remained robust, with downloads peaking at over 42K and active users reaching around 97K mid-quarter.
WWE Mayhem by Reliance Games showed a notable increase in revenue towards the end of the quarter, reaching $695 in the last week. Downloads consistently rose, starting at 6.9K and finishing at 12.2K, while active users increased to over 33K by the end of December.
WWE SLAM by Topps® Card Trader from The Topps Company, Inc. experienced a decline in active users, dropping from 141 to 43 by the end of the quarter. Revenue also decreased steadily, ending at $189.
Lastly, Burrito Bison: Launcha Libre from Kongregate showed a slight increase in revenue, finishing at $410. Downloads fluctuated slightly but remained around 2.9K, while active users saw a minor increase, reaching nearly 19.7K by the end of December.
These trends highlight the dynamic nature of the mobile gaming market in Latin America. For more detailed insights, visit Sensor Tower.