AI Insights · Timothy · January 2026
Top Boxing Games on Android in France: Q4 2025 Performance
Explore the performance trends of top boxing games on Android in France during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of top boxing games on the Android platform in France showcased intriguing trends. Here's a detailed look at the metrics for each app, based on data from Sensor Tower.
Boxing Star: Boxing Fight Game experienced fluctuations in weekly revenue, peaking at $940 in the week of December 22. Downloads saw a decline mid-quarter, reaching a low of 154 in early December, before slightly recovering to 270 by the end of the year. Active users decreased from 803 at the start of October to 680 by the end of December.
For WWE SLAM by Topps® Card Trader, the focus was solely on revenue trends, as downloads were not recorded. Revenue started at $386 in late September and gradually decreased to $252 by the end of December.
WWE Mayhem showed a varied pattern in weekly downloads, with numbers peaking at 565 in the week of December 22. Revenue fluctuated throughout the quarter, with a notable increase to $252 in late October and a steady climb towards the end of the year. Active users increased from 1.1K in late September to 1.3K by mid-December.
MMA Manager 2: Ultimate Fight saw a rise in revenue, reaching $240 in early December. Downloads remained relatively stable, with a notable increase to 238 in the final week of December. Active users showed a slight increase, ending the year at 799.
Finally, Real Boxing 2 demonstrated significant growth in downloads, peaking at 2.1K in late October. Revenue trends were less dramatic, with a peak of $168 in early November. Active users saw a substantial rise, starting at 1.1K in late September and reaching 1.8K by the end of December.
These insights provide a glimpse into the dynamic landscape of boxing games on Android in France. For more detailed information and analysis, visit Sensor Tower.