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AI Insights · Timothy · January 2026

Top Boxing Games on Android in Central America: Q4 2025 Performance

Explore the performance trends of the top boxing games on Android in Central America during Q4 2025, with insights on downloads, revenue, and active users.

Top Boxing Games on Android in Central America: Q4 2025 Performance

In the fourth quarter of 2025, the top boxing games on the Android platform in Central America displayed varied performance trends. Here's a closer look at how each app fared, based on data from Sensor Tower.

Boxing Star: Boxing Fight Game saw its weekly revenue peak at about $798 in mid-October, with a notable increase by the end of December to $744. Weekly downloads fluctuated, starting at 1.8K and ending the quarter with a rise to 2.3K. Active users showed a decline early in the quarter but rebounded to 4.7K by the end.

For WWE SLAM by Topps® Card Trader, revenue decreased from $813 at the start to $135 by the end of December. Active users also declined consistently, beginning at 114 and dropping to 35.

Real Boxing 2 experienced stable weekly downloads, peaking at 14.3K at the end of December. Revenue remained relatively low, peaking at $276 in late November. Active users saw a slight rise towards the end of the quarter, finishing at 19.6K.

WWE Mayhem showed a positive trend in downloads, climbing steadily from 2.5K to 4.4K. Revenue was variable, with a peak of $271 in mid-December. Active users rose to 12.5K by the quarter's close.

Finally, Burrito Bison: Launcha Libre maintained a steady download rate, ending at 801. Revenue saw a slight increase towards the end, reaching $162. Active users remained consistent throughout the quarter, ending at 4.9K.

These insights underscore the dynamic nature of the mobile gaming market in Central America, with each app showing unique trends in user engagement and monetization. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026