AI Insights · Timothy · January 2026
Top 5 Battlefield Commander Games on Android in the UK: Q4 2025
Explore the performance trends of the top 5 Battlefield Commander games on Android in the UK during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top Battlefield Commander games on the Android platform in the United Kingdom exhibited diverse performance trends. Here’s a closer look at each game's weekly downloads, revenue, and active user statistics, with data provided by Sensor Tower.
Clash Royale from Supercell showed a fluctuation in weekly revenue, peaking at nearly $211K in early October before tapering off to approximately $122K by the end of December. Weekly downloads began strong at 51K at the start of October but saw a decline, finishing at 9.4K in the last week of December. Active users remained robust, starting around 747K but decreased to 582K by quarter’s end.
Warhammer 40,000: Tacticus ™ by Snowprint Studios AB experienced a revenue spike to $78K in early December, following a steady climb from $38K in late September. Downloads were modest, starting at 1K and experiencing a slight rise towards the end of December with 2.3K. Active users hovered around 11K to 13K throughout the quarter.
We Are Warriors! from Lessmore UG saw relatively stable revenue, with a slight increase towards the end of the quarter, peaking at $6.5K in late December. Downloads showed consistent growth, moving from 2.2K in late September to over 4K by the end of the year. Active users started at 33K, dipped mid-quarter, but rebounded to 37K by December.
Project Entropy by FunPlus International AG maintained a steady revenue stream, with a peak of $5.8K in early December. Downloads were low, with a slight increase to 341 in late October before settling back to 182 by the year’s end. Active users remained relatively stable, ranging between 1.5K and 1.9K.
TFT: Teamfight Tactics from Riot Games, Inc. experienced a late-quarter surge in revenue, reaching $6.2K in late December. Downloads mirrored this trend, beginning at 269 in late September and peaking at 1.4K in December. Active users increased from 2.5K to 3.4K over the quarter.
For more in-depth insights and analytics, visit Sensor Tower. These trends highlight the dynamic landscape of mobile gaming, reflecting varying degrees of engagement and monetization strategies across different titles.