AI Insights · Timothy · January 2026
Top 5 3D Anime Games on Android in Turkey: Q4 2025
Explore the performance trends of top 3D anime games on Android in Turkey during Q4 2025, including revenue and user engagement insights from Sensor Tower.
In the fourth quarter of 2025, the top 3D anime games on the Android platform in Turkey showcased diverse performance trends. Here's a closer look at the weekly revenue, downloads, and active users for each game based on data from Sensor Tower.
SD Gundam G Generation ETERNAL from Bandai Namco Entertainment Inc. saw a fluctuating revenue pattern, with earnings starting at approximately $88.5K at the beginning of October and peaking at around $119.5K in the last week of December. The game maintained a steady number of active users, starting at around 1K and slightly declining to 273 by the end of the quarter.
Dünya Ağacı Odyssey demonstrated a gradual decline in both revenue and downloads as the quarter progressed. Weekly revenue peaked at about $47.9K in late October and ended the year around $15.6K. Initial downloads were strong at 22.6K but dwindled to just 50 by the end of December.
Genshin Impact, published by COGNOSPHERE PTE. LTD., maintained a consistent performance throughout the quarter. The game’s revenue fluctuated around $10K to $17.7K weekly, while downloads started at 4K, reaching a high of 7K in October, and then stabilizing around 5K towards the year's end. Active users peaked at nearly 80K in late December.
Legend of Elements from Joy Nice Games experienced a noticeable decline in both revenue and downloads. Revenue peaked at $21K in October before declining to $6.5K by the end of December. Downloads started strong at 22.2K but dropped to zero by the end of the year. Active users mirrored this trend, starting at 22K and decreasing to around 6K.
weelife - Avatar, Party & Chat by Newlang Tech. showed a positive trend in revenue, increasing from $6.7K in late September to over $13.6K mid-December. Downloads also increased, starting at 4K and reaching 8.1K by the end of the quarter. Active users grew steadily, starting at 20K and ending at over 25K.
For more detailed insights and analysis, visit Sensor Tower.