AI Insights · Timothy · October 2025
Top 5 MOBA Apps in the US: Q3 2025 Performance Overview
Explore the performance trends of the top 5 MOBA apps in the US during Q3 2025, with insights on downloads, revenue, and active users.
The third quarter of 2025 has seen notable performance trends among the top 5 MOBA applications in the United States. Based on Sensor Tower data, here's a closer look at these apps' weekly downloads, revenue, and active users.
League of Legends: Wild Rift from Riot Games experienced fluctuations in weekly revenue, starting at around $260K and peaking at $867K by the end of September. Weekly downloads started at about 10.9K, gradually declining to 8.5K. Active users saw a slight increase, peaking at approximately 323K mid-quarter before settling at 291K.
Mobile Legends: Bang Bang.US by Skystone Games Pte. Ltd. had a weekly revenue range from $231K to $519K, with a notable spike at the end of the quarter. Downloads showed a significant jump to 71.7K mid-September from an average of around 38K earlier in the quarter. Active users decreased from 470K to 333K over the quarter.
Honor of Kings by Level Infinite saw revenue ranging between $106K and $241K, with a peak at the beginning of September. Downloads decreased from 19.7K to 12.5K while active users remained relatively stable, closing the quarter at 110K.
Pokémon UNITE from The Pokemon Company had weekly revenue peaking at $108K in late July, with a general downward trend to $77K by September end. Downloads decreased from 28.6K to 12.9K. Active users started at 397K, declining steadily to 184K by quarter's end.
DRAGON BALL GEKISHIN SQUADRA by Bandai Namco Entertainment Inc., a recent release, showed strong initial performance with revenue peaking at $172K. Downloads started impressively at 331K, dropping to 59K by the end of the month. Active users decreased from 205K to 47K.
These trends highlight the dynamic nature of the MOBA genre in the US market. For more detailed insights, visit Sensor Tower.