AI Insights · Timothy · October 2025
Top 5 MMORPG Apps Performance in Norway Q3 2025
Explore the trends in downloads, revenue, and active users for the top MMORPG apps in Norway during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the performance of the top MMORPG applications on a unified platform in Norway showed varied trends in weekly downloads, revenue, and active users. This analysis, derived from Sensor Tower data, provides a snapshot of the market dynamics for these popular games.
Diablo Immortal from Blizzard Entertainment experienced fluctuating weekly revenue, starting at approximately $8.8K at the beginning of the quarter and dipping to $3.4K in mid-August, before recovering to about $6.7K by the end of September. Weekly downloads peaked mid-quarter at 107, while active users showed a slight increase from 323 to 350 over the period.
Old School RuneScape by Jagex maintained a stable weekly revenue with a notable rise from $1.8K to $3.1K towards the quarter's end. Downloads were relatively steady, averaging around 150 to 180 weekly, while active users peaked at 521 in mid-September, showing a consistent engagement level.
Tree of Savior: NEO from NEOCRAFT LIMITED saw an initial surge in revenue, reaching $1.7K in mid-August but dropped significantly to around $156 by the end of September. Downloads and active users reflected this trend, with a decline towards the end of the quarter, stabilizing at around 45 downloads and 64 active users.
Flame of Valhalla Global, published by Leniu Games, had a noticeable increase in weekly revenue from $772 to $794 over the quarter. Downloads remained low, peaking at 47 in early August, while active users showed minor fluctuations, ending the quarter at 214.
MIR4 by Wemade Co., Ltd. experienced a steady increase in weekly revenue, reaching $815 in early September before dropping to $254 by the end of the month. The game maintained a stable active user base around the mid-20s range throughout the quarter.
These insights highlight the dynamic nature of the MMORPG market in Norway, with fluctuations in user engagement and monetization strategies. For more detailed analysis, visit Sensor Tower.