AI Insights · Timothy · July 2025
Top 5 MMORPG Apps Performance in the US for Q2 2025
Explore the performance trends of the top 5 MMORPG apps in the US during Q2 2025, highlighting revenue, downloads, and active users.
In the second quarter of 2025, the performance of top MMORPG applications on a unified platform in the United States showed intriguing trends. Here's a breakdown of the top five performers based on data provided by Sensor Tower.
ATHENA:Blood Twins from EFUN FUSION COMPANY LIMITED launched with strong revenue, peaking at around $239K in the week of May 19. However, this figure gradually declined to $150K by the end of June. Downloads started at 159K in mid-May but decreased significantly to approximately 14K by the quarter's end. Weekly active users followed a similar trend, dropping from 100K to about 20K.
ODIN:VALHALLA RISING by Kakao Games Corp. saw its highest revenue in late April at $304K, with a steady decline to $112K by late June. Downloads decreased sharply from 61K to just under 2K. Active users peaked at 47K in early May but dwindled to around 5K by the end of the period.
Diablo Immortal from Blizzard Entertainment maintained strong revenue throughout the quarter, with a peak of $648K at the end of June. Downloads fluctuated slightly, with a notable increase to 21K in the week of June 23. Active users remained relatively stable, ending the quarter at about 61K.
Ragnarok X: Next Generation by GRAVITY GAME HUB saw a steady rise in revenue, peaking at $360K in early June before settling at $279K. Downloads dropped from 40K to 5K over the quarter. Active users decreased from 36K to 13K.
MU: Dark Epoch by BUILDING-BLOCKS NETWORK TECHNOLOGY CO. had consistent revenue, averaging around $49K weekly. Downloads began at 8K and ended at 2K, while active users remained stable, fluctuating around 30K.
For more detailed insights into these trends, visit Sensor Tower's platform.