AI Insights · Timothy · July 2025
Top 5 MMORPGs in Turkey: Q2 2025 Performance
Explore the performance of the top 5 MMORPGs in Turkey during Q2 2025, featuring trends in downloads, revenue, and active users.
In the second quarter of 2025, the top MMORPGs in Turkey showed varied performance across downloads, revenue, and active user metrics on a unified platform. The data, sourced from Sensor Tower, provides insights into the trends for these popular games.
Wartune Ultra from 7road International HK Limited saw its weekly revenue peak at approximately $77K at the start of April, with a gradual decline to around $49K by the end of June. Downloads peaked at 6.6K in early June, and active users increased to over 11.6K in the same period, before dropping to 5.9K by the quarter's end.
Pasha Fencer by 4399TH experienced fluctuations in weekly revenue, starting at $51K in late March and closing at $33K in June. Downloads were relatively low, peaking at just 1.4K, while active users peaked at 942 in late May before declining to 161 by the quarter's end.
ATHENA:Blood Twins from EFUN FUSION COMPANY LIMITED launched mid-May with a strong start in downloads, initially reaching over 50K. Revenue peaked at $42K in its second week, while active users started at 27.8K, decreasing to 7.3K by late June.
Diablo Immortal by Blizzard Entertainment, Inc. showed a steady increase in revenue, culminating at $34K in late June. Downloads remained stable, hovering around 2.1K, and active users saw a slight increase, peaking at 11.9K by the end of the quarter.
ODIN:VALHALLA RISING from Kakao Games Corp. showed significant initial activity post-launch in late April, with revenue reaching $51K in early May. Downloads peaked at 24K in the first week, while active users started at 17.4K, dropping to 1.3K by the end of June.
For more detailed insights and data, visit Sensor Tower's website.