AI Insights · Timothy · October 2024
Top 5 iOS MMORPGs in Oceania Q3 2024: Performance Insights
Explore the performance of the leading MMORPGs on iOS in Oceania during the third quarter of 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the MMORPG category on iOS in Oceania saw notable performances from several top applications, each exhibiting distinct trends in downloads, revenue, and user engagement. Here's a detailed look at how these games fared.
Diablo Immortal from Blizzard Entertainment, Inc. demonstrated a fluctuating revenue pattern. The app's weekly revenue peaked at approximately $32.9K towards the end of August, with a notable increase in September reaching around $29.3K. Weekly downloads remained relatively stable, hovering around 500, with a slight peak of 558 in early July. Active users showed a gradual decline from 11.9K in early July to 8.6K by the end of September.
MapleStory M: Fantasy MMORPG by NEXON Company experienced a significant revenue spike to about $24K in late July and again in late September. Weekly downloads were modest, peaking at 141 in mid-August. The game maintained a consistent base of active users, fluctuating slightly around the 1K mark throughout the quarter.
Flame of Valhalla from Leniu Games saw its weekly revenue reach as high as $9.8K in mid-July, with another peak of $8.5K in mid-August. The app's downloads were relatively low, averaging around 150 per week, with a slight increase to 197 by the end of September.
NIGHT CROWS by Wemade Co., Ltd. experienced a notable increase in revenue, peaking at approximately $11.2K in mid-August. However, downloads remained minimal throughout the quarter, with a notable rise to 99 in early August before dropping again.
Old School RuneScape by Jagex maintained steady revenue figures, with a peak of $6.5K at the end of September. The game consistently attracted downloads, averaging around 500 weekly, and saw a modest increase in active users, reaching 4.6K in late August.
These insights are based on data from Sensor Tower, where more detailed analyses can be explored. Each game showed unique trends, reflecting varying levels of user engagement and monetization success across the region.