AI Insights · Timothy · July 2024
Top 5 MMORPG Apps in Australia: Q2 2024 Performance
Discover how the top 5 MMORPG apps performed in Australia during Q2 2024, including insights on downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 MMORPG applications in Australia demonstrated varied performance across downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides a comprehensive overview of their market dynamics.
Diablo Immortal from Blizzard Entertainment, Inc. saw its weekly revenue fluctuate, peaking at approximately $60K in mid-June. Downloads exhibited an upward trend, starting at around 650 in early April and reaching over 2.3K by the end of June. The app's weekly active users also increased steadily, rising from 13.5K at the beginning of April to about 15K by the end of the quarter.
Albion Online by Sandbox Interactive GmbH experienced more modest revenue figures, with weekly earnings peaking at $2K in late April. Download numbers showed a decline, dropping from 831 in early April to around 390 by the end of June. The number of weekly active users mirrored this trend, decreasing from 1.7K to approximately 1.2K over the same period.
Old School RuneScape from Jagex Games Studio maintained a consistent revenue stream, with weekly earnings ranging between $8.7K and $10K. Downloads remained stable, fluctuating around 600 to 700 throughout the quarter. Weekly active users showed slight variations but remained relatively steady, averaging around 6.5K.
Flame of Valhalla from Leniu Technology Co., Limited saw a significant surge in revenue, starting at $1.5K in early May and escalating to approximately $16K by the end of June. Downloads, however, declined from 1.8K to 274 over the quarter. Weekly active users saw an initial rise, peaking at 2K in mid-May, before settling at around 1.6K by late June.
Tarisland by Level Infinite, a newcomer released in mid-June, generated $7.6K in its first full week. Downloads started strong at 4.7K but dropped to 2.1K in the following week. Weekly active users started at 3.7K and decreased to 1.4K by the end of June.
These insights highlight the dynamic nature of the MMORPG market in Australia. For more detailed analysis and additional data, visit Sensor Tower.