AI Insights · Timothy · July 2024
Top 5 MMORPG Apps in Chile Q2 2024
Discover the performance of the top 5 MMORPG apps in Chile for Q2 2024, including insights on downloads, revenue, and active users.
The second quarter of 2024 saw interesting trends in the performance of the top 5 MMORPG apps on a unified platform in Chile. Here, we break down their performance metrics, including downloads, revenue, and weekly active users.
Ragnarok Origin: ROO from Gravity Game Vision Limited experienced a steady decline in revenue, starting at $33.2K in the first week of April and decreasing to $11.8K by the last week of June. Downloads also saw a significant drop from 1.4K in early April to 220 by the end of June. Weekly active users, however, remained relatively stable, fluctuating between 11.9K and 13.9K throughout the quarter.
Diablo Immortal by Blizzard Entertainment showed a varied revenue trend, peaking at $13.8K in the second week of June. Downloads displayed an upward trend, starting at 633 in the first week of April and reaching 2K by mid-June. Weekly active users also increased, from 8.3K at the beginning of April to a peak of 10K in mid-June, before ending the quarter at 8.4K.
DOFUS Touch: A WAKFU Prequel by Ankama saw a consistent decline in revenue, from $6.6K in the first week of April to $2.5K by the end of June. Downloads followed a similar pattern, dropping from 1.3K in early April to 663 by the end of June. Weekly active users, however, showed a slight recovery towards the end of the quarter, rising from 2.9K in late April to 3.7K by the last week of June.
MU: Dragon Havoc from HongKong Miracle Network Limited had fluctuating revenue, peaking at $6.1K in late May and early June. Downloads increased from 185 in the first week of April to 712 in early May, before stabilizing around 300-400 towards the end of the quarter. Weekly active users showed a steady rise, starting at 1.5K in early April and reaching 2.2K by mid-May, then fluctuating around 1.6K to 1.8K in June.
Ragnarok M - Eternal Love by Gravity Interactive, Inc. had a mixed performance with revenue peaking at $5.7K in the second week of June. Downloads remained minimal, peaking at 38 in the second week of April. Weekly active users saw a sharp decline, from 76 in the first week of April to just 10 by the end of May.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.