AI Insights · Timothy · July 2024
Top 5 MMORPG Apps Performance on Android in Latin America, Q2 2024
Discover how the top 5 MMORPG apps performed on the Android platform in Latin America during Q2 2024, with insights on downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 MMORPG apps on the Android platform in Latin America showed varying trends in downloads, revenue, and weekly active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Ragnarok Origin: ROO Gravity Game Vision’s latest release saw its revenue peak at $102K in the first week of April, gradually declining to $26K by the end of June. Downloads started strong with 24K in the first week of April but fell to around 1.5K by early June, before a slight resurgence to 7.8K in the final week. Weekly active users showed a consistent upward trend, climbing from 197K to 248K over the quarter.
Diablo Immortal Blizzard Entertainment’s popular title maintained steady revenue, starting at $33K in early April and peaking at $46K in mid-June. Downloads saw a notable increase, with the highest being 25K in early June. Weekly active users also rose steadily from 91K to 113K by mid-June, then slightly dropped to 98K at the quarter’s end.
NIGHT CROWS Wemade Co., Ltd’s game experienced a revenue peak of $39K in the first week of April, tapering off to around $22K by late June. Downloads showed a downward trend, starting at 5.9K and decreasing to 851 by the end of the quarter. Weekly active users, however, saw a gradual increase from 12.9K to 20.4K over the same period.
MU: Dragon Havoc 9RING’s release had a relatively stable revenue, starting at $29K in early April and ending at $19K in late June. Downloads fluctuated, peaking at 4.8K in mid-May before dropping to 2.3K by the end of June. Weekly active users remained quite stable, hovering around the 27K mark throughout the quarter.
The Legend of Neverland Ark Games Global’s title saw its revenue peak at $26K at the end of April, with a gradual decline to $18K by late June. Downloads remained robust, averaging around 30K per week, with a peak of 37K in mid-June. Weekly active users fluctuated slightly but maintained a strong presence, starting at 96K and ending at 93K.
These insights illustrate the dynamic nature of the MMORPG market in Latin America. For more detailed data and analysis, visit Sensor Tower.