AI Insights · Timothy · July 2024
Top 5 MMORPG Apps on Android in Ecuador Q2 2024
In Q2 2024, the top 5 MMORPG apps in Ecuador saw varied performance in downloads, revenue, and active users. Discover the key trends.
In the second quarter of 2024, the top 5 MMORPG apps on the Android platform in Ecuador delivered noteworthy performance metrics. Here's a closer look at their downloads, revenue, and weekly active user trends, based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment, Inc. saw a fluctuating trend in revenue, starting at around $141 in early April and ending at about $147 by the end of June, with a peak of $188 in mid-June. Downloads experienced a significant spike in early June, reaching approximately 380K, and remained above 160K for the rest of the month. Weekly active users showed a similar trend, increasing from around 1.3K in early April to a peak of 1.6K in early June before slightly declining to 1.1K by the end of the quarter.
Albion Online from Sandbox Interactive GmbH demonstrated a robust increase in downloads, especially notable in late April with approximately 5.4K downloads. Revenue was relatively stable, averaging around $110 each week, with a peak of $154 at the end of April. Weekly active users followed the download trend, peaking at around 5.5K in late April and gradually decreasing to about 1.7K by the end of June.
The Legend of Neverland from Ark Games Global had a steady revenue stream, starting at $97 in early April and ending at $87 in late June. Downloads showed a downward trend from around 1.3K in early April to approximately 709 by the end of June. Weekly active users started around 3.1K in early April, peaking slightly at 3.3K mid-month, and then gradually declined to 2.4K by the end of June.
DOFUS Touch: A WAKFU Prequel from ANKAMA GAMES maintained a consistent revenue, with slight fluctuations, starting at $91 and ending at $64. Downloads were relatively low but showed an increase towards the end of the quarter, reaching 291 in late June. Active users had a notable peak of around 2.9K in early April, followed by a decrease and a resurgence to about 1.4K by the end of June.
Blade&Soul Revolution from Netmarble, despite having no downloads recorded for the quarter, managed to generate revenue, starting at $63 in early April and ending at $25 by mid-June, with a peak of $112 in late April.
For more detailed insights into these performance metrics, visit Sensor Tower.