AI Insights · Timothy · April 2024
Top 5 MMORPG Apps Performance in Italy Q1 2024
In the first quarter of 2024, the top 5 MMORPG apps in Italy showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data.
In the first quarter of 2024, the top 5 MMORPG apps in Italy displayed diverse trends in downloads, revenue, and active user activity, as revealed by Sensor Tower data.
Albion Online from Sandbox Interactive GmbH had a fluctuating weekly revenue, peaking at around $1.4K in the first week of January and then experiencing a general decline, ending the quarter at approximately $605. Downloads for the app varied as well, starting strong at 2.7K and seeing a low of 1.2K in early March before recovering slightly to 2.3K by the end of the quarter. Weekly active users saw a dip from 5.2K at the start of January to 3.6K in mid-February, with a rebound to 5.2K by the end of March.
Diablo Immortal by Blizzard Entertainment, Inc. showed robust revenue performance, starting at $38.9K and maintaining strong figures throughout the quarter, peaking again at $40.3K in early February. Weekly downloads were relatively stable, with a notable increase to 1.3K in the last week of March. Active users remained consistent, hovering around 19K, with a slight dip to 16K in early March before rising to 16.9K by the end of the quarter.
Puzala's Treasure Hunter saw a gradual increase in revenue, starting at $562 and growing to $1.9K by the end of March. Downloads were highest at launch with 2.8K and saw a general decline, reaching a low of 644 in the last week of March.
Summoners War: Chronicles from Com2uS had a modest revenue performance, starting at $511 and seeing a low of $93 in late February before stabilizing around $105 by the end of the quarter. Downloads spiked dramatically in early March to 7.2K but settled back to 94 by the end of the month. Active users increased from 22K in early January to a peak of 26.3K in mid-March, ending the quarter at 24K.
Evil Lands: Online Action RPG by Rage Quit Games LLC had a steady revenue performance, starting at $1.4K and fluctuating slightly to end at $1.2K. Downloads saw a significant peak of 2.4K in late January but generally remained below 600 for most of the quarter. Active users showed a similar trend, peaking at 3.4K in late January before stabilizing around 900 towards the end of March.
For more detailed insights and analytics, visit Sensor Tower.