AI Insights · Timothy · April 2024
Top 5 MMORPG on iOS in Slovakia Q1 2024
In Q1 2024, the top 5 MMORPGs on iOS in Slovakia showed diverse trends in downloads, revenue, and active users, with notable performances from Shakes and Fidget: Idle RPG and Diablo Immortal.
In Q1 2024, the top 5 MMORPGs on iOS in Slovakia exhibited varied performance metrics, highlighting interesting trends in downloads, revenue, and active users. Here’s a closer look at how these games fared over the quarter.
Shakes and Fidget: Idle RPG from Playa Games GmbH saw significant fluctuations in both revenue and user engagement. The game's weekly revenue peaked at approximately $4K by the end of February, showing a notable increase from $1.9K at the start of January. Weekly downloads also experienced growth, reaching 127 by mid-February, while weekly active users remained relatively stable, averaging around 1.4K throughout the quarter.
Diablo Immortal by Blizzard Entertainment, Inc. demonstrated steady performance in terms of revenue and user activity. Weekly revenue fluctuated, peaking at around $3.2K at the beginning of January and maintaining an average of approximately $2K. Downloads were consistent, with minor variations, averaging about 50 per week. The game had a stable user base, with weekly active users hovering around 1.1K.
Albion Online from Sandbox Interactive GmbH showed modest revenue and download numbers. Weekly revenue peaked at $208 in late January but generally averaged around $150. Downloads were steady, averaging around 35 per week, while weekly active users remained consistent at approximately 50.
Star Equestrian - Horse Ranch by Foxie Ventures LLC had consistent download numbers, though no revenue was recorded for the quarter. The game’s weekly downloads peaked at 85 at the start of January, with a slight decline towards the quarter's end. Weekly active users also saw a gradual decrease, starting at 194 and ending at 119 by the end of March.
Immortal Titan by EachFun Entertainment Limited experienced significant fluctuations in revenue, with a peak of $1.1K in early March. However, downloads were minimal, with sporadic increases, and the game’s weekly active users averaged around 60, showing a slight decline towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.