AI Insights · Timothy · April 2024
Top 5 MMORPG Apps on iOS in Slovenia Q1 2024
Explore the performance of the top 5 MMORPG apps on iOS in Slovenia for Q1 2024, highlighting trends in revenue, downloads, and active user metrics.
In the first quarter of 2024, several MMORPG applications on the iOS platform in Slovenia showcased varied performance metrics. Below, we delve into the weekly revenue, downloads, and active users for the top 5 apps, according to Sensor Tower data.
The Legend of Neverland from Ark Games saw fluctuations in its weekly revenue throughout Q1. Starting at around $87 in the first week of January, the app's revenue peaked at approximately $131 in the final week of January. It experienced another surge to $126 in the last week of February, ending the quarter with a weekly revenue of about $105. Notably, there were no downloads or active user data provided for this period.
Diablo Immortal by Blizzard Entertainment, Inc. had an interesting revenue trend. Starting at $74 in the first week of January, the revenue dipped to $19 by the fourth week but picked up again, peaking at $157 in mid-February. The quarter closed with a weekly revenue of $56. Weekly downloads were modest, with a peak of 12 downloads in mid-March, while the active user base remained relatively stable, fluctuating slightly around 160 users.
Old School RuneScape from Jagex demonstrated steady revenue figures, starting at $21 in early January and witnessing a gradual increase to $36 by the end of March. Downloads were minimal, with a peak of just 3 in mid-February and slight activity in March.
Shakes and Fidget: Idle RPG by Playa Games GmbH showed consistent yet modest weekly revenue figures. The app started the quarter with $8 in revenue, saw a peak of $17 in the second week of January, and ended with a notable rise to $36 in the last week of March. There were no download or active user metrics available for this period.
Perfect World Mobile from Perfect World Games maintained a steady revenue stream. Starting at $8 in the first week of January, the app's revenue remained stable, with a slight peak to $16 in early March and ending the quarter at $19. Similar to some other apps, there were no download or active user data available.
For more detailed insights and data, visit Sensor Tower.