AI Insights · Timothy · January 2023
Top 5 MMORPG Apps in the US Q4 2022 Performance
In Q4 2022, the top 5 MMORPG apps in the US displayed varied trends in downloads, revenue, and active users, with some apps showing significant fluctuations.
In Q4 2022, the top 5 MMORPG apps in the United States exhibited diverse performance trends across downloads, revenue, and active users, according to data from Sensor Tower. Here’s a closer look at each app's performance:
Diablo Immortal by Blizzard Entertainment saw a notable decrease in weekly revenue, starting from approximately $1.5M in late September and dropping to around $635K by the end of November. However, December showed a resurgence with weekly revenue peaking at $912K. Weekly downloads also showed a downward trend, starting from around 46K in late September and dipping to about 26K by the end of November, with a recovery to 49K by the end of December. Active users saw a steady decline from around 621K in late September to approximately 489K in early December, before climbing back to 512K by the end of December.
Dragon Trail 2: Fantasy World from 4399TH experienced a gradual decline in weekly revenue from $268K in late September to $163K in early December, with a spike to $250K in the last week of December. Weekly downloads started at 17.5K and fluctuated around 13K to 15K for most of the quarter, with a slight increase to 13.3K in the last week of December. Active users saw a peak of 47.5K in mid-October but generally hovered around 33K to 38K throughout the quarter.
The Legend of Neverland by Ark Games showed a mixed performance in weekly revenue, peaking at $216K in early October and then fluctuating between $120K and $190K for the rest of the quarter. Downloads started at 31.7K in late September, reaching a low of 17K in early December, and ended the quarter at 31K. Active users showed an upward trend, starting at 83.8K in late September and climbing to 110.8K by the end of December.
MapleStory M: Fantasy MMORPG from NEXON Company had an interesting revenue trajectory, with a significant peak at $251K in early October and fluctuating between $98K and $235K for the remainder of the quarter. Downloads were relatively stable, starting at around 2.2K and gradually increasing to 3.8K by the end of December. Active users followed a similar pattern, beginning at 5.6K in late September and rising to 7.2K by the end of December.
Summoners War: Chronicles by Com2uS Corp. exhibited a strong start in November with $332K in revenue, which then declined to approximately $202K by mid-December, before a slight recovery to $220K in the last week of December. Downloads saw a substantial drop from 64K in early November to 6.1K by the end of December. Active users followed a similar trend, starting at 61K in early November and decreasing to 38.2K by the end of December.
For more detailed insights and analysis on app performance, visit Sensor Tower.