AI Insights · Timothy · October 2022
Top 5 MMORPG Apps in Brazil Q3 2022 Performance
Discover the performance trends of the top 5 MMORPG applications in Brazil during Q3 2022. Data includes downloads, revenue, and active users on a unified platform.
The third quarter of 2022 showcased notable trends in the performance of the top 5 MMORPG applications in Brazil on a unified platform. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment experienced a decline in weekly revenue, starting at approximately $143.6K in early July and dropping to around $65.4K by mid-September. Weekly downloads also saw a significant decrease, falling from 65.7K at the end of June to just under 8K by the end of September. The number of active users mirrored this trend, decreasing from 338.2K to 142.2K over the same period.
MIR4 by Wemade Co., Ltd. showed a fluctuating revenue pattern, peaking at $83.8K in early September and ending the quarter at about $55.9K. Downloads for this game spiked in mid-July at 57.3K but then tapered off to around 1.5K by the end of September. Active users saw a peak of 152.7K in mid-July, gradually declining to 88.8K by the quarter's end.
Goddess: Primal Chaos from SKYWORK AI PTE LTD maintained a relatively stable revenue, with minor fluctuations around $9K to $14.4K throughout the quarter. Downloads peaked at 17.5K in mid-July but settled at around 5.9K by the end of September. Active users saw a peak of 18.5K in early July, decreasing to approximately 9.6K by the end of the quarter.
Dragon Trail 2: Fantasy World from 4399TH, which launched in late August, saw impressive initial revenue growth, reaching $32.4K in early September before dropping to $24.1K by the end of the month. Downloads peaked at 97.3K in late August, declining to about 26.9K by the end of September. Active users started strong at 76.9K in late August but decreased to 34.7K by the end of the quarter.
Perfect World Mobile by Perfect World Games showed steady revenue, around $9K to $12.6K throughout the quarter. Downloads remained consistently low, fluctuating slightly around 1.2K to 1.5K. Active users saw minor fluctuations, maintaining an average of around 3.4K during the entire quarter.
For more insights and detailed data, visit Sensor Tower.