AI Insights · Timothy · October 2022
Top 5 iOS MMORPGs in Europe: Q3 2022 Performance
Discover the performance trends of the top 5 iOS MMORPG apps in Europe during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 MMORPG apps on the iOS platform in Europe displayed varying trends in downloads, revenue, and active user metrics. Here’s a detailed look at their performance, based on data from Sensor Tower.
Diablo Immortal by Blizzard Entertainment showed a fluctuating revenue trend, starting at around $625K in late June and peaking at approximately $702K in early July. However, by the end of September, revenue had declined to about $350K. Weekly downloads also saw a downward trend from about 59K in late June to roughly 27K by the end of the quarter. Active users decreased steadily from 658K to 357K over the same period.
Dragon Trail 2: Fantasy World, released by 4399TH, experienced a notable start with revenue peaking at approximately $206K in its first full week post-release in late August. By the end of September, revenue had stabilized around $149K. Downloads started strong at around 110K but fell to approximately 19K by the end of the quarter. Active users also saw a decline from 90K in late August to about 40K by the end of September.
Shakes and Fidget: Idle RPG from Playa Games GmbH showed a varied revenue pattern with significant peaks, reaching around $82K in late August and $62K in mid-September. Weekly downloads remained relatively stable, fluctuating between 2K and 2.6K. Active users hovered around 39K to 41K throughout the quarter, indicating a steady user base.
Perfect World Mobile: Начало by INFIPLAY LIMITED had a mixed quarter with revenue peaking at approximately $47K in early August and ending the quarter at around $30K. Downloads were modest, starting at around 2.2K and dropping to about 1.2K by the end of September. Active users also decreased from 8.7K to 6.4K over the quarter.
MU ORIGIN 3 from FingerTips saw consistent revenue around $28K to $32K throughout the quarter. Downloads ranged between 3.3K and 5.1K, with a slight increase towards the end of the quarter. Active users displayed an upward trend, growing from 6.4K in late June to approximately 8.5K by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.