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AI Insights · Timothy · October 2022

Top 5 MMORPG Apps on Android in Spain: Q3 2022

Discover the performance trends of the top 5 MMORPG apps on Android in Spain during Q3 2022, including insights on downloads, revenue, and active users.

Top 5 MMORPG Apps on Android in Spain: Q3 2022

Explore the performance of the top 5 MMORPG applications on the Android platform in Spain during the third quarter of 2022. Data is sourced from Sensor Tower, providing a detailed look at weekly downloads, revenue, and active user metrics.

Diablo Immortal from Blizzard Entertainment, Inc. experienced fluctuating weekly revenue, peaking at approximately $25.7K in late June and gradually declining to around $16.5K by the end of September. Weekly downloads showed an initial increase, reaching a high of 9.6K in early August before gradually decreasing to under 1K by late September. Active users mirrored this trend, starting at 12.9K in late June, peaking at 22.2K in early August, and then declining to around 8.4K by the end of the quarter.

Dragon Trail 2: Fantasy World by TTHmobi saw a significant initial spike in weekly downloads, starting at 17.3K in its launch week, then dropping to around 2.9K by the end of September. Revenue peaked at $15.7K in the second week after launch and stabilized to around $10.7K by the end of the quarter. Active users also decreased from 15.7K in the launch week to about 5.2K by the quarter's end.

MIR4 by Wemade Co., Ltd showed a stable trend in weekly active users, maintaining around 2.7K throughout the quarter. Weekly downloads were minimal, with a slight increase to 43 in late September. Revenue trends were relatively low, peaking at $3.5K in late August before stabilizing around $1.8K by the end of September.

Guardians of Cloudia from NEOCRAFT LIMITED exhibited a modest performance. Weekly revenue peaked at $3.2K in early July and gradually decreased to about $1.5K by the end of the quarter. Downloads were relatively low, peaking at 435 in early August. Active users started at 2.1K in late June, peaked at 2.5K in early August, and settled at around 1.4K by the quarter's end.

DOFUS Touch: A WAKFU Prequel by ANKAMA GAMES maintained a steady performance throughout the quarter. Weekly revenue peaked at $2.8K in mid-September, with a slight dip to around $1.4K by the end of the month. Downloads saw a gradual decline from 1K in late June to 300 by the end of September. Active users started at 5.2K in late June, peaking again at 5K in late August, and ending at around 4K by the end of the quarter.

For more detailed insights into the performance of these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022