AI Insights · Timothy · July 2022
Top 5 MMORPG Apps in Turkey Q2 2022 Performance
Explore the performance trends of the top 5 MMORPG apps in Turkey during Q2 2022, featuring data on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 MMORPG applications in Turkey exhibited varied performance trends in terms of downloads, revenue, and active users. The following insights are based on data from Sensor Tower, offering a detailed look into these trends.
Diablo Immortal from Blizzard Entertainment, Inc. experienced a significant spike in weekly downloads at the beginning of June, reaching approximately 334K. However, this number quickly declined over the subsequent weeks, settling around 5.6K by the end of June. The game’s weekly revenue peaked at about $56K in the first week of June and gradually decreased to $34K by the end of the month. Weekly active users also saw a downward trend, starting at 235K in early June and dropping to 78K by the end of the month.
League of Angels: Chaos from Yoozoo (Singapore) Pte. Ltd showed a fluctuating pattern in weekly revenue, starting at $17K in early June and ending at $20K by the end of the month. Weekly downloads varied significantly, with a notable low of 457 in the first week of June and an increase to around 6.5K by the end of the month. Active users demonstrated a similar pattern, beginning at 25K and rising to 33K over the same period.
School of Dragons, published by JumpStart Games, maintained relatively stable weekly revenue, hovering around $45 to $61 throughout June. Weekly downloads saw a slight decline, starting at 5.7K in early June and dropping to 3.5K by the end of the month. Active users remained consistent, ranging between 24K and 29K during the same period.
Evil Lands: Online Action RPG from Rage Quit Games LLC showed a steady increase in weekly revenue, peaking at $1K in the last week of June. Weekly downloads remained relatively stable, fluctuating between 1.4K and 2.8K. Active users saw a moderate increase, starting at 3.7K in early June and reaching 4.5K by the end of the month.
Pasha Fencer, developed by 4399 Games, experienced a consistent weekly revenue trend, peaking at $33K in early June and slightly decreasing to $25K by the end of the month. Weekly downloads showed a gradual increase, starting at 2.1K and reaching 2.5K. Active users also followed a stable trend, ranging from 4.2K to 4.6K throughout June.
For more detailed insights and data, visit Sensor Tower.