AI Insights · Timothy · July 2022
Top 5 MMORPG Apps Performance in Spain Q2 2022
Explore the performance of the top 5 MMORPG applications on a unified platform in Spain during Q2 2022, including metrics on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 MMORPG applications on a unified platform in Spain showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how each app performed during this period based on data from Sensor Tower.
Diablo Immortal by Blizzard Entertainment experienced notable fluctuations in its metrics. Weekly revenue peaked at approximately $73.7K in the week of June 6, before stabilizing around $48K towards the end of the month. The app saw a sharp decline in weekly downloads from around 170K in the first week of June to about 5.4K by the end of the quarter. Similarly, weekly active users dropped from 139K to 56.7K over the same period.
Albion Online by Sandbox Interactive GmbH displayed a more stable performance. Weekly revenue hovered around $800-$1.1K, with a slight uptick to approximately $1.1K in the last week of June. Weekly downloads remained relatively consistent, averaging about 1.8K. Active users also showed stability, maintaining around 5.5K to 7.5K throughout the quarter.
MU ORIGIN 3 from FingerTips had a varied performance. Weekly revenue started strong at $7.9K in late May but declined to roughly $3K by the end of June. Downloads saw a sharp drop from 12.4K in the last week of May to just 372 by the end of June. Active users followed a similar trend, decreasing from 13.9K to 4.6K over the quarter.
Dino Tamers: Jurassic MMORPG by AppForge Inc. exhibited a steady yet low revenue stream, peaking at $264 in the last week of June. Downloads fluctuated, with a slight increase towards the end of the quarter, reaching 734. Active users showed a gradual decline from 2.1K in early April to 1.3K by the end of June.
Evil Lands: MMO RPG by Rage Quit Games had consistent but modest revenue, peaking at $352 in late March and stabilizing around $250 by the end of June. Downloads varied, reaching a high of 1.8K in April and settling around 994 in late June. Active users remained relatively stable, fluctuating between 1.1K and 2.5K throughout the quarter.
For more detailed insights on these apps and other market trends, visit Sensor Tower.