AI Insights · Timothy · July 2022
Top 5 MMORPG Apps in Africa in Q2 2022
Discover the performance trends of the top 5 MMORPG applications on a unified platform in Africa during the second quarter of 2022, based on Sensor Tower data.
During the second quarter of 2022, the top 5 MMORPG applications in Africa displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at their metrics:
Diablo Immortal from Blizzard Entertainment, Inc. saw a strong start in weekly downloads with 36.2K in the first week of June, which gradually decreased to 3K by the end of the month. The weekly revenue showed a peak of approximately $13K during the second week of June, then fluctuated between $9.9K and $11.7K. Active users started at 37.2K in early June and declined steadily to 15.8K by the end of the month.
School of Dragons by JumpStart Games experienced a varied pattern in weekly downloads, starting at 11.2K in early April and dipping to around 1.2K in mid-May, before rising again to 5.9K by mid-June. Revenue remained relatively low, peaking at $523 at the end of March and then hovering between $177 and $255 throughout June. Active users showed a decline from 25.1K at the end of March to 7.4K by the end of June.
بكاسة by Ahmed Radwan witnessed notable fluctuations in weekly downloads, starting at 41 in late April and spiking to 17.9K by mid-May, then stabilizing around 4.6K towards the end of June. Active users also showed a significant rise from 33 in late April to 19.8K in mid-May, maintaining around 11.3K to 11.2K towards the end of June.
War For The Seas from NetEase Games had a dramatic decline in weekly downloads from 47.6K at the end of March to nearly zero in subsequent weeks, with minor peaks of 8 to 14 downloads in May. Revenue remained minimal, with occasional peaks of $40 to $79 in April and May.
The Tiger by Swift Apps LTD showed a consistent trend in weekly downloads, starting at 3.3K at the end of March and maintaining around 2.1K to 2.2K towards the end of June. Revenue peaked at $440 in late May but generally remained low, varying between $17 and $302. Active users stayed relatively stable, starting at 17K and ending at 13.9K by the end of June.
This data, provided by Sensor Tower, highlights the dynamic nature of the MMORPG market in Africa. For more detailed insights, visit Sensor Tower.