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AI Insights · Timothy · July 2022

Top 5 MMORPGs on iOS in Italy: Q2 2022 Performance

Discover the performance trends of the top 5 MMORPG apps on iOS in Italy during Q2 2022, including data on weekly downloads, revenue, and active users.

Top 5 MMORPGs on iOS in Italy: Q2 2022 Performance

During the second quarter of 2022, the top 5 MMORPG applications on the iOS platform in Italy demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.

Diablo Immortal by Blizzard Entertainment saw a significant launch impact. Weekly revenue peaked at around $48K in the initial week of June and then gradually declined to approximately $31K by the end of the month. Downloads started strong with over 156K in the first week but dropped sharply to about 1.9K by the end of June. Active users also followed a downward trend, decreasing from around 116K to 49K throughout the month.

Guardians of Cloudia from NEOCRAFT LIMITED experienced a more stable revenue stream, peaking at approximately $4.3K at the end of May and then tapering to around $1.7K by the end of June. Weekly downloads showed a steady pattern, with numbers around the 100-200 range, peaking at 248 in the last week of May. Active users hovered between 300 to 500, showing minor fluctuations and ending the quarter at around 458.

Lineage 2: Revolution by Netmarble Corporation had a varied revenue performance, with figures ranging from $1.2K to $3.6K, peaking at the end of March. Downloads were fairly low, generally under 100 per week, with a notable dip to just 7 in mid-June but recovering to 56 by the end of the month. Active users remained relatively stable, fluctuating between 170 and 260, ending June with about 196.

Dragon Raja from Archosaur Games showed a significant revenue peak of approximately $1.5K in the third week of June, following a mid-quarter low of around $278. Downloads were highest in mid-May, reaching over 1.4K, but fell to just 52 by the end of June. Active users saw a substantial increase to over 1.2K in mid-May but decreased to about 462 by the end of the quarter.

MIR4 by Wemade Co., Ltd. maintained a consistent performance. Weekly revenue varied, reaching around $1.3K at the end of March and fluctuating to approximately $729 by the end of June. Downloads remained low, typically under 50 per week, with a slight peak of 49 in mid-May. Active users were stable, ranging from 400 to 470, ending the quarter at around 402.

For more detailed insights and comprehensive data on the performance of these MMORPGs, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022