AI Insights · Timothy · July 2022
Top 5 iOS Games in Germany in Q2 2022
Discover the performance trends of the top 5 iOS games in Germany during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 iOS games in Germany showcased diverse performance trends in terms of weekly downloads, revenue, and active users. The data from Sensor Tower provides a comprehensive look at these trends.
Subway Surfers, published by Sybo Games ApS, demonstrated significant growth in weekly revenue, peaking at approximately $36K in the final week of May. Weekly downloads also saw an upward trend, reaching around 68K during the same period. The game's weekly active users increased steadily from 457K at the beginning of April to over 900K by the end of June.
Hay Day by Supercell experienced fluctuations in weekly revenue, with a notable peak of around $293K at the end of May. Weekly downloads showed a decline throughout the quarter, starting from 46K at the end of March and dropping to 17.7K by the end of June. The weekly active users also saw a downward trend, decreasing from 731K to approximately 667K over the same period.
Diablo Immortal, released by Blizzard Entertainment, Inc. in early June, had an impressive start with weekly revenue peaking at around $353K in the first week of June. However, weekly downloads dropped significantly from 254K in the launch week to 14K by the end of June. The weekly active users also declined from 255K to 127K within the same timeframe.
Fill The Fridge!, a game by Rollic Games, showed a consistent yet modest performance. Weekly revenue remained relatively stable, averaging around $350. Weekly downloads saw a slight increase, reaching around 37K in early June. The game's weekly active users grew steadily from 86K at the end of March to approximately 112K by the end of June.
Fishdom, published by Playrix, maintained a steady weekly revenue, peaking at around $220K in mid-June. Weekly downloads experienced some fluctuations but remained within the range of 18K to 35K throughout the quarter. The weekly active users showed a slight decline, dropping from 69K at the end of March to around 53K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.