AI Insights · Timothy · July 2022
Top 5 MMORPG Apps on Android in Europe for Q2 2022
Discover the performance of the top 5 MMORPG apps on Android in Europe during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 MMORPG applications on the Android platform in Europe showed varied performance in terms of downloads, revenue, and active users. Let's dive into the specifics for each app.
Diablo Immortal from Blizzard Entertainment had a remarkable launch, with weekly downloads peaking at over 1M during the first week of June. However, downloads gradually declined to around 72K by the end of the month. Revenue also saw a significant drop from approximately $1.35M in early June to about $663K by the end of the month. Weekly active users mirrored this trend, decreasing from 853K to around 282K.
Albion Online by Sandbox Interactive GmbH maintained a steady performance. Weekly downloads ranged between 28K and 41K, while weekly revenue fluctuated slightly, staying between $8.7K and $11.6K. Active users showed a slight decline from 84K at the start of the quarter to around 64K by the end of June.
League of Angels: Chaos by Yoozoo (Singapore) Pte. Ltd saw a significant drop in weekly downloads from 30K at the end of March to just over 11K by the end of June. Revenue declined from approximately $61K in late April to around $33.8K by the end of June. Weekly active users also decreased from 54K in early April to about 47.8K by the end of June.
MU ORIGIN 3 from FingerFun Limited experienced a decline in weekly downloads from about 119K in late May to approximately 5.8K by the end of June. Revenue followed a similar trend, dropping from $77K in late May to around $49K by the end of June. Active users decreased from 104K in late May to around 51K by the end of June.
Fox Legends by EspritGames showed relatively stable weekly downloads, ranging from about 25K to 34K throughout the quarter. Revenue remained low but steady, fluctuating between $960 and $1.7K. Active users grew steadily from around 9K in early May to approximately 35K by the end of June.
These insights indicate varied performance across the top MMORPGs, with some apps experiencing significant declines in downloads and revenue, while others maintained steady metrics. For more detailed insights and data, visit Sensor Tower.