AI Insights · Timothy · July 2022
Top 5 MMORPG Apps on Android in South America Q2 2022
Explore the performance trends of the top 5 MMORPG apps in South America on the Android platform during Q2 2022, based on Sensor Tower data.
The second quarter of 2022 saw significant activity among the top 5 MMORPG apps on the Android platform in South America. Here's a closer look at their performance trends.
MIR4 from Wemade Co., Ltd experienced a gradual decline in weekly revenue, starting from approximately $95.7K in late March to about $42.8K by mid-June. However, the app saw a slight rebound to around $64.1K in the final week of June. Weekly downloads fluctuated, with a notable spike to 14.7K during the last week of June. Weekly active users decreased steadily from 147.4K at the end of March to 100.6K by mid-June, before increasing again to 112.9K in the last week of June.
Diablo Immortal by Blizzard Entertainment, Inc. had a robust debut with revenue peaking at $151.7K in the first week of June. Downloads were extraordinarily high during the launch week, reaching 1.5M, but dropped to around 67.7K by the end of June. Active users showed a similar trend, starting at 1.04M in early June and reducing to approximately 306.8K by the end of the month.
Guardians of Cloudia from NEOCRAFT LIMITED saw a consistent weekly revenue, peaking at around $29K in late March and gradually declining to about $16.3K by the end of June. The app experienced a surge in downloads, reaching a peak of 24.5K in late May but fell to 5.7K by the end of June. Weekly active users also showed a significant increase in late May, peaking at 52K, before dropping to 28K by the end of June.
A3: Still Alive from Netmarble saw a steep decline in weekly revenue, starting from $44.4K in late March to around $2.2K by the end of June. Downloads were highest in early April at 19K but dropped to 5.7K by the end of the quarter. Active users followed a similar downward trend, peaking at 20.8K in early April and decreasing to 7.9K by the end of June.
Goddess: Primal Chaos - MMORPG from Star Work AI maintained relatively stable weekly revenue, hovering around $21.6K in late March and ending the quarter with approximately $20.5K. Downloads peaked at 15.9K in late April but dropped to 11.7K by the end of June. Weekly active users saw steady growth, reaching 19.5K in early May before fluctuating and closing the quarter at 15.4K.
The data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower's website.