AI Insights · Timothy · July 2022
Top 5 Android Entertainment Apps in Central America Q2 2022
An overview of the performance of the top 5 Android entertainment apps in Central America during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top five entertainment apps on the Android platform in Central America. Here's a detailed look at the trends in weekly downloads, revenue, and active users for these apps, with data sourced from Sensor Tower.
Disney+
Throughout Q2 2022, Disney+ experienced a steady increase in weekly revenue, peaking at approximately $134K in the week of June 6. Weekly downloads showed a slight decline mid-quarter, starting at around 221K at the end of March and settling at about 191K by the end of June. The app also saw a rise in weekly active users, growing from 1.9M at the start of the quarter to 2.3M by June 20.
HBO Max: Stream TV & Movies
HBO Max's weekly revenue showed consistent performance with a peak of around $76K at the end of June. The app's downloads fluctuated, starting at 156K and reaching a high of 237K in early May before settling at around 173K in late June. Weekly active users saw a growth trend, increasing from 1.4M in late March to 1.6M by the end of the quarter.
Crunchyroll
Crunchyroll's revenue demonstrated a steady climb, ending the quarter at around $45K per week. Downloads peaked notably in early May at 145K, with another significant spike to 134K in mid-June, before ending the quarter at 98K. Active users remained relatively stable, ranging between 460K and 500K throughout the quarter.
Twitch: Live Streaming
Twitch's weekly revenue saw a gradual increase, peaking at approximately $42K in the final week of June. The app's downloads peaked at around 124K in late April, then saw a dip, ending the quarter at about 68K. Active users also showed growth, climbing from 1.3M at the start of April to around 1.5M by mid-June, before settling at 1.4M by the end of the quarter.
Star+
Star+ saw consistent weekly revenue, ending the quarter at approximately $30K. Downloads fluctuated, peaking at 137K in late May and ending the quarter at 101K. Active users exhibited steady growth from 945K at the end of March to approximately 1.3M by the end of June.
These trends highlight the competitive landscape of entertainment apps in Central America. For more detailed insights and data, visit Sensor Tower.