AI Insights · Timothy · March 2022
Top 5 MMORPG Apps on Unified Platform in Latin America Q1 2022
In Q1 2022, the top 5 MMORPG apps in Latin America showed varied trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q1 2022, the top 5 MMORPG applications in Latin America experienced diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insight into the performance of these popular games.
Dino Tamers: Jurassic MMORPG from AppForge Inc. saw its weekly downloads peak at around 75K in late January, with a declining trend towards the end of March, reaching approximately 39K. The app's weekly revenue fluctuated, peaking at about $555 in mid-January and dropping to around $72 in mid-March before rebounding to $328 by the end of the quarter. The weekly active users followed a similar trend, peaking at roughly 85K in early February and ending the quarter with around 57K.
Albion Online by Sandbox Interactive GmbH demonstrated a consistent performance in weekly revenue, maintaining figures around $5K, with a peak of approximately $5.8K in late March. Weekly downloads saw a declining trend from around 68K in early January to about 26K by the end of March. The weekly active users also showed a steady decline from around 102K in early January to approximately 57K by the end of the quarter.
Evil Lands: MMO RPG from Rage Quit Games experienced a notable increase in weekly revenue, peaking at about $2.1K in mid-February. Weekly downloads were relatively stable, peaking at around 56K in early February and ending the quarter at approximately 38K. The weekly active users peaked at around 110K in early March and showed a slight decline towards the end of the quarter, finishing at about 96K.
School of Dragons by Knowledge Adventure maintained a steady weekly revenue, averaging around $1.7K to $2K throughout the quarter. Weekly downloads showed an upward trend in early February, peaking at approximately 39K, and then stabilized around 27K by the end of March. The weekly active users were consistently high, peaking at about 202K in mid-February and maintaining around 178K towards the end of March.
School of Chaos Online MMORPG from VNL Entertainment Ltd. had a relatively stable weekly revenue, fluctuating between $220 and $1.4K. Weekly downloads peaked at around 26K in late February and ended the quarter at approximately 19K. The weekly active users showed a steady increase in early February, peaking at about 54K and slightly declining to around 49K by the end of March.
For more insights and detailed data, visit Sensor Tower.