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AI Insights · Timothy · January 2022

Top 5 Entertainment Apps on Android in Dominican Republic Q4 2021

Explore how the top 5 entertainment apps on Android performed in the Dominican Republic during Q4 2021, with insights on weekly downloads, revenue, and active user trends.

Top 5 Entertainment Apps on Android in Dominican Republic Q4 2021

During the fourth quarter of 2021, the top 5 entertainment apps on the Android platform in the Dominican Republic showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these apps, based on data from Sensor Tower.

Netflix experienced a decline in weekly downloads early in the quarter, starting at approximately 25.6K downloads in late September and dropping to around 13.5K by late October. However, the app saw a resurgence towards the end of the year, finishing December with 17.8K downloads. Active users followed a similar trend, decreasing from about 1.08M to 919K mid-quarter, before climbing back to 1.05M by the end of December.

Google Play Games maintained relatively stable download numbers, starting at 18.4K in late September and hovering around 15.9K to 16K towards the end of December. Active user numbers were more dynamic, beginning at 239K, peaking at 262K in the last week of December, showing a consistent upward trend throughout the quarter.

YouTube Kids had a steady performance in weekly downloads, fluctuating between 8.1K to 9.9K. The app saw a peak in the week of December 20 with 9.9K downloads. Active users grew from 232K in late September to 258K by the end of December, demonstrating a steady increase in engagement.

blimtv: tv, novelas y más saw its weekly downloads peak at 10.1K in mid-October, then experienced a dip to around 6.8K in early November, before stabilizing around 7.1K to 8.2K towards the end of the year. Active users showed an overall stable pattern, starting at 25.8K and ending the quarter at 27.1K. In terms of revenue, it peaked at $227 in mid-October and fluctuated around $142 to $233 for the rest of the quarter.

BOOYAH! had fluctuating download numbers, starting at 4.7K in late September, peaking at 8.4K in early November, and ending December with approximately 6.3K. Active users increased from 55.6K to a peak of 64.8K in mid-December before slightly declining to 62.4K by the end of the month. Revenue was modest, with values ranging from $10 to $48, peaking in the week of December 20.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022