AI Insights · Timothy · July 2021
Top 5 MMORPG Android Apps in the Middle East, Q2 2021
Discover the performance of the top 5 MMORPG apps on Android in the Middle East for Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the Middle Eastern market saw notable trends in the performance of the top 5 MMORPG applications on the Android platform. Here’s a detailed look at how these apps fared in terms of weekly downloads, revenue, and active users.
Dragonicle: 2024 Fantasy RPG by X-Legend Entertainment Co., Ltd. launched in April 2021. The game saw its weekly revenue peak at around $3K in late April, followed by a gradual decline to approximately $600 by the end of June. Weekly downloads also experienced a significant drop from approximately 9.6K in mid-April to around 355 by the end of June. Active users started at 6.7K in April, peaked at 11.7K, and then declined to about 3.5K by the end of the quarter.
الجزيرة المنسية, published by EYOUGAME(US), experienced a high revenue of $6.8K in mid-April, which gradually decreased to around $833 by the end of June. The app had a strong start in downloads with nearly 17K in early April, but downloads quickly fell to negligible numbers by the end of the quarter.
Guardians of Cloudia, by NEOCRAFT LIMITED, saw impressive growth in revenue, starting at around $2.6K in late May and reaching approximately $14.4K by the end of June. Downloads started strong at nearly 8K in late May but dropped to about 2.9K by the end of June. Active users began at 6.5K in late May, peaking at 9.8K, and then settling around 6.8K by the end of the quarter.
School of Chaos Online MMORPG, from VNL Entertainment Ltd, showed minimal revenue throughout the quarter, with a slight peak of around $58 in late June. Weekly downloads were relatively stable, starting at 2.3K in late March and gradually declining to about 947 by the end of June. Active users hovered around 4.1K in early April, decreasing to about 2.9K by the end of June.
School of Dragons, published by JumpStart Games, had fluctuating weekly revenue with peaks of around $237 in mid-May and $221 in late May. Downloads saw an initial increase with a peak of 2.6K in late April, followed by a decrease to about 914 by the end of June. Active users experienced growth from 3.9K in late March to a peak of 7.2K in late April, eventually settling at around 4.4K by the end of June.
These insights into the performance of the top 5 MMORPG apps in the Middle East are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.