AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Android MMORPGs in France
An analysis of the top 5 MMORPGs on the Android platform in France for the first quarter of 2021, showcasing download and engagement trends. Insights provided by Sensor Tower.
As the first quarter of 2021 wraps up, we have observed intriguing performance trends for the top MMORPG applications on the Android platform in France. This analysis, sourced from Sensor Tower's data, provides an overview of the apps' downloads, revenue, and weekly active users.
Stella Arcana, published by HaoPlay USA, showed a marked increase in revenue over the quarter, starting at around $10K in the first week of January and peaking at nearly $37K in early March. Downloads began at roughly 19K, with a downward trend settling at just over 3K by the end of March. Weekly active users started strong at about 14K but saw a decline to approximately 7K towards the quarter's end.
French publisher ANKAMA GAMES' DOFUS Touch maintained a steady revenue stream with initial figures around $33K, dipping slightly in mid-February, and then recovering to the $30K range by March end. The game saw a decrease in downloads from 4K to just over 2K, while weekly active users exhibited a slight decline from 41K to 35K over the quarter.
From Australia, Foxie Ventures' Dino Tamers - Jurassic MMO experienced fluctuating revenue, starting at $1K, rising to $1.1K, then dropping below $100 in mid-March before recovering to $248 by the quarter's end. Downloads decreased from 4K to 1K, and weekly active users followed a similar downward trend, starting at 4K and ending at 1.6K.
SAO Integral Factor - MMORPG by Bandai Namco Entertainment Inc. saw a revenue increase from $453 to over $1K, with notable peaks in early March. Downloads varied with an initial 1.9K, a spike to 3.4K in mid-March, and then a decrease to around 2.4K. Weekly active users showed growth from 4K to over 5.6K in mid-March, before closing the quarter at approximately 4.8K.
Lastly, PEARL ABYSS's Black Desert Mobile from South Korea had a revenue decline from $16K to $6K. The game's downloads saw a sharp drop from 8.6K to below 1K, with a temporary rise in mid-February. Weekly active users began at 21K, decreased to 5.3K in early March, and then experienced a resurgence to nearly 12K before settling at 9.4K.
For more detailed insights on the performance of these MMORPG applications and others in the mobile gaming industry, Sensor Tower's comprehensive data offers an in-depth look at market trends and user engagement.