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AI Insights · Timothy · July 2023

Q2 2023 Performance of Top iOS Card Battlers in the US

A look at the second quarter performance of the leading card battler apps on iOS in the United States. Sensor Tower provides detailed insights into the trends of downloads, revenue, and active users for these popular games.

Q2 2023 Performance of Top iOS Card Battlers in the US

In Q2 2023, the iOS Card Battler category has seen varied performances among its top apps in the United States. Sensor Tower's data gives us a glimpse into the movement of downloads, revenue, and weekly active users for these engaging titles.

Pokémon TCG Live, despite not generating revenue, saw its downloads fluctuate, starting the quarter with around 15k downloads in the last week of March and peaking at nearly 50k downloads in mid-June. The game's weekly active users showed a positive trend, starting at around 67k and reaching approximately 140k by the end of June.

MARVEL SNAP experienced a significant revenue range, with its highest weekly revenue hitting almost $1.3 million in early April and its lowest at around $400k at the end of May. Downloads for the game remained fairly steady, with a slight uptick from around 18k to 30k between March and June. Weekly active users for MARVEL SNAP decreased initially from about 428k to 369k in April but rebounded to around 405k in mid-June before dropping slightly by the end of the quarter.

Mighty Party: Battle Heroes showed consistent revenue, generally hovering around the $200k mark each week, with a peak at over $250k in mid-May. Downloads saw a spike in late April with around 26k, followed by a decrease to just over 2k by the end of June. Weekly active users peaked at around 264k in mid-April but then gradually declined to approximately 133k by the quarter's end.

For Topps® BUNT® MLB Card Trader, weekly revenue was mostly stable, ranging from around $70k to $115k. The app saw a surge in downloads in mid-May, reaching almost 30k, but this figure dropped to under 1k by the end of June. Weekly active users showed growth in May, with a high of over 37k, but experienced a decline to around 20k by late June.

Magic: The Gathering Arena maintained a steady revenue stream, with a notable spike to over $400k in mid-April. Downloads for the app began at around 10k in late March and saw an increase to almost 14k in mid-June. The weekly active user count for the game displayed a slight downward trend, starting at around 68k and decreasing to just under 73k by the end of the quarter.

For more detailed insights and data on the performance of these apps and others in the Card Battler category, Sensor Tower's platform is the go-to resource.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023