AI Insights · Timothy · January 2023
Latin America's Top 5 Card Battler Apps Show Varied Q4 2022 Performance
Sensor Tower's data reveals the Q4 2022 performance of the top card battler apps in Latin America, with a focus on downloads and active users. Insights into the card battler category's trends are now available.
In the final quarter of 2022, the card battler gaming category witnessed a diverse range of performances across the top applications in Latin America, as reported by Sensor Tower. These insights provide a glimpse into the user engagement and popularity within this mobile gaming niche.
Nuverse's MARVEL SNAP had a significant surge in activity post-release, with downloads skyrocketing to around 544,000 in the week of its release. This momentum continued, peaking at nearly 689,000 downloads before stabilizing around the 140,000 mark by year's end. Revenue for the app experienced a notable uptick, jumping from around $27,000 to over $93,000 in early December, before settling at approximately $73,000 in the last week of December. Weekly active users reached their zenith at nearly 700,000 in late October and had a slight decrease, maintaining a steady base of around 500,000 active users by the quarter's close.
Panoramik Games' Mighty Party: Battle Heroes also displayed an impressive performance with consistent growth in revenue, escalating from around $17,000 to $56,000 by the end of December. Downloads saw a significant climb, with figures jumping from approximately 25,000 to over 123,000. The app's weekly active users rose steadily from around 278,000 to nearly 585,000, showcasing a robust engagement trend.
Electronic Arts' Plants vs. Zombies™ Heroes saw moderate revenue growth, from around $2,000 to $14,000 by December's end. Downloads began at around 71,000, with a slight decrease to about 41,000. The weekly active users experienced a slight dip from close to 292,000 to approximately 227,000.
KONAMI's Yu-Gi-Oh! Duel Links saw a decline in revenue from around $90,000 to $50,000, with downloads starting at about 66,000 and falling to 27,000 by the end of Q4. The weekly active users decreased from around 395,000 to 307,000.
Lastly, Pokémon TCG Live by THE POKEMON COMPANY INTERNATIONAL, INC. experienced a surge in downloads following its mid-November release, from around 2,500 to over 38,000. With no revenue generated during this quarter, the focus remained on the app's downloads and active users, which grew to a peak of around 73,000 by the quarter's end.
For more detailed insights and analysis on the mobile app market, Sensor Tower provides comprehensive data and analytics on app performance and trends.