AI Insights · Timothy · October 2025
Top 5 MOBA Apps Performance in Tunisia Q3 2025
Explore the performance of top MOBA apps in Tunisia during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the performance of the top five MOBA applications on a unified platform in Tunisia revealed some intriguing trends. The data, sourced from Sensor Tower, highlights the dynamics in weekly downloads, revenue, and active users.
Mobile Legends: Bang Bang saw a varied revenue pattern, starting with $147 in the first week of July and peaking at $228 by early August. Downloads were strongest in early August, reaching around 3K, while weekly active users hovered around 22K to 25K, showing a slight decline towards the end of the quarter.
League of Legends: Wild Rift experienced fluctuating revenue, with a notable increase to $161 by the end of September. Downloads remained relatively stable, averaging around 400 per week. Active users peaked at 4.3K mid-July, then gradually decreased to about 3K by the end of the quarter.
Legendary Heroes MOBA Offline maintained a consistent low revenue of around $3 to $4 per week, with no new downloads or active users recorded during this period.
Vainglory also showed minimal revenue changes, staying between $1 and $3 weekly. Similar to Legendary Heroes, there were no new downloads or active users reported.
Onmyoji Arena had negligible download activity, with a few instances at the start of the quarter. Active users were minimal, starting at 4 and declining to 2 by mid-August.
These insights from Sensor Tower offer a snapshot of how these popular MOBA games are performing in Tunisia, with more detailed analytics available for deeper exploration.