AI Insights · Timothy · July 2025
Top MOBA Apps Performance in the US for Q2 2025
Explore the performance trends of the top MOBA apps in the US during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the top Multiplayer Online Battle Arena (MOBA) applications on the unified platform in the United States demonstrated varied performance trends. Here's a closer look at the performance of these apps, based on data from Sensor Tower.
Mobile Legends: Bang Bang.US experienced fluctuations in weekly revenue, starting at approximately $248K and peaking at $439K in late April. Weekly downloads saw a significant spike mid-June, reaching approximately 164K, while weekly active users remained strong, peaking at 415K in the same month.
Pokémon UNITE showed a steady trend in revenue, with a high of around $91K in mid-April. Downloads maintained a consistent rate, with a slight increase to 23K in early June. Active users grew steadily, reaching over 405K by the end of the quarter.
Honor of Kings saw revenue peak at $290K at the start of the quarter, followed by a gradual decline, then a rebound to $226K in late May. Downloads showed growth towards the end of the quarter, with a notable increase to nearly 20K. Active users remained stable, fluctuating around 121K.
League of Legends: Wild Rift experienced a notable revenue peak of $569K in late April. Downloads were steady, averaging around 11K weekly. Active user numbers slightly declined throughout the quarter, ending at approximately 242K.
DRAGON BALL GEKISHINSQUADRA EM, newly released in June, saw initial downloads of 53K, which decreased to just over 2K by the end of the month.
These insights highlight the dynamic landscape of MOBA games in the US market. For more detailed analysis and data, visit Sensor Tower's platform.