AI Insights · Timothy · July 2025
Top 5 MOBA Apps in Europe: Q2 2025 Performance
Explore the performance trends of the top 5 MOBA apps on a unified platform in Europe during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the top MOBA applications in Europe showcased varying trends in downloads, revenue, and active users across a unified platform. This analysis provides insights into the performance of these popular apps, with data sourced from Sensor Tower.
Mobile Legends: Bang Bang saw its weekly revenue peak at approximately $1.3M in early April, before gradually declining to $533K by mid-June, with a rebound to $857K by the end of the quarter. Weekly downloads fluctuated, reaching a high of 216K in late April and concluding at 165K. Active users remained robust, hovering around 4.7M by the end of June.
League of Legends: Wild Rift experienced a significant revenue boost to $733K in late April, with a steady performance around $437K by the end of June. Downloads remained relatively stable, with a slight increase to 33K by quarter's end. Active users decreased from 857K to 723K, showing a consistent user base.
Battle Cars: Nitro PvP Shooter maintained a modest revenue stream, peaking at $2.5K in mid-May, and ending the quarter at $2.2K. Downloads showed a downward trend, starting at 52K and ending at 9.4K. Active users, however, remained stable, closing the quarter at 124K.
Pokémon UNITE recorded a peak in revenue at $29K in mid-April, with a steady decline to $19K by the quarter's end. Downloads peaked at 38K in early June, reflecting a strong user acquisition strategy. Active users showed resilience, ending the quarter at 363K.
Honor of Kings demonstrated a consistent revenue pattern, with a notable increase to $130K in early May, and a stable performance at $87K by late June. Downloads saw a surge, reaching 33K by mid-June. Active users grew steadily, reaching 141K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.