AI Insights · Timothy · July 2025
Top 5 MOBA Apps Performance in the US Q2 2025
Explore the performance of the top 5 MOBA apps on a unified platform in the US during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top MOBA applications in the United States showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these top apps fared.
League of Legends: Wild Rift from Riot Games experienced fluctuations in weekly revenue, peaking at approximately $569K in late April. Download numbers remained relatively stable, with a slight increase towards the end of June, reaching around 10.9K. The app saw a decline in weekly active users, dropping from around 335K to 242K by the end of the quarter.
Mobile Legends: Bang Bang.US showed a significant spike in downloads mid-June, climbing to approximately 164K. Revenue trends were more uneven, with peaks of $439K in late April and $321K in late June. The app maintained a robust active user base, peaking at 415K in mid-June.
Honor of Kings displayed a consistent download trend, with a noticeable increase in late June to about 19.8K. Revenue saw a peak in early April at $290K, while active users showed a modest rise, ending the quarter at around 122K.
Pokémon UNITE recorded a steady increase in weekly active users, reaching 405K by the end of June. Although revenue remained relatively stable, it peaked at $90.9K in mid-April. Downloads hovered around 18K to 23K throughout the quarter.
Arena of Valor saw a gradual increase in downloads, peaking at 4.3K in late June. Revenue was relatively low but stable, with a peak of $7.6K in late June. Active users showed a positive trend, ending the quarter at approximately 74K.
These insights are based on data from Sensor Tower, offering a detailed view of the US MOBA landscape in Q2 2025. For more in-depth analysis, visit Sensor Tower's platform.