AI Insights · Timothy · July 2025
MOBA App Performance in the Netherlands: Q2 2025
Explore the Q2 2025 performance trends of top MOBA apps in the Netherlands, highlighting downloads, revenue, and active users on a unified platform.
In the second quarter of 2025, the Netherlands saw varied performance across the top five MOBA applications on a unified platform. Here's a closer look at each app's trends in weekly downloads, revenue, and active users, based on Sensor Tower data.
Mobile Legends: Bang Bang from MOONTON experienced fluctuations in revenue, starting at roughly $30.1K and dipping to $9.6K by mid-June. Downloads peaked at 1.7K in late April before stabilizing around 1K. Active users hovered around 10K, with a slight dip in May.
League of Legends: Wild Rift, published by Riot Games, saw a steady increase in revenue, reaching approximately $18.9K by late June. Downloads remained consistent, averaging around 400. Active users peaked at over 10K in May and maintained a stable presence.
Honor of Kings from Level Infinite showed a notable revenue spike, reaching $3.6K in late May. Downloads rose steadily to 485 by the end of June, while active users increased from 1.5K to nearly 2K.
Pokémon UNITE by The Pokemon Company had modest revenue growth, peaking at $371 in early June. Downloads were consistent, peaking at 777, and active users showed a remarkable increase, reaching over 4.3K by the end of the quarter.
Heroes Evolved from NetDragon Websoft Inc had lower revenue, peaking at $266 in mid-May. Downloads were minimal, with a peak of 32 in April, and active users remained below 100 throughout.
For more detailed insights into these trends, visit Sensor Tower's platform.