AI Insights · Timothy · July 2025
Top 5 MOBA Apps Performance in Italy - Q2 2025
Explore the performance of top MOBA apps on a unified platform in Italy during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the top five MOBA applications in Italy showed varied performance across downloads, revenue, and active user metrics. This data, sourced from Sensor Tower, provides insights into the trends observed during this period.
Mobile Legends: Bang Bang from MOONTON exhibited a peak in weekly revenue at around $58K in early May, followed by a decline to approximately $20K by mid-June. Downloads saw a notable rise mid-April, reaching over 2K, while active users decreased from about 28.5K to 19.2K by the end of June.
Honor of Kings, published by Level Infinite, experienced fluctuations in revenue, peaking at $35.8K in early May before settling around $20K at the end of June. Weekly downloads gradually increased, reaching nearly 1.8K by the end of the quarter. Active users saw a decline from 12.8K to 7.2K over the same period.
League of Legends: Wild Rift by Riot Games showed a revenue peak at $35.1K in late April, with a subsequent decline to $19K by the end of June. Downloads remained steady, hovering around 1K weekly. Active users peaked at 36.4K by the end of the quarter, showing a strong user base.
Pokémon UNITE from The Pokemon Company had a modest peak in revenue of $2.3K in mid-April. Downloads peaked at 3.2K in early June, with active users increasing from 21.2K to 18.2K by the end of June.
Arena of Valor, also by Level Infinite, showed minimal revenue and downloads throughout the quarter. Weekly active users remained relatively stable, hovering around 140.
For more detailed insights and data, visit Sensor Tower's platform.