AI Insights · Timothy · July 2025
Top 5 MMORPGs Performance in Kuwait, Q2 2025
Explore the performance trends of the top MMORPG apps in Kuwait during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the MMORPG market in Kuwait showed interesting trends across the top five applications, according to data from Sensor Tower. Here's a look at how each app performed on a unified platform, including both iOS and Android.
ATHENA:Blood Twins from Efun Game Ltd. experienced a notable fluctuation in its weekly revenue, starting at approximately $55 and peaking at $539 in mid-May. The app saw a significant drop in downloads from 1.2K in early May to just 11 by the end of June. Meanwhile, weekly active users also decreased from 787 to 60 over the quarter.
أرض الشجعان, published by Tamatem Inc., maintained a steady revenue stream, peaking at $3.3K in late April. The app's downloads increased notably in late May, reaching 350, while active users remained stable, fluctuating around the 100 mark throughout the quarter.
ODIN:VALHALLA RISING by Kakao Games Corp. saw an impressive revenue spike to $6K in early May. However, downloads decreased sharply from 921 at the end of April to just 18 by the end of June. Active users mirrored this trend, climbing to 637 initially but settling around 55 by quarter's end.
For بكاسة, created by Ahmed Radwan, downloads and active users remained relatively stable. Downloads peaked at 73 in early June, while active users reached a high of 195 during the same period.
Lastly, Flame of Valhalla Global from Leniu Technology Co., Limited showed consistent revenue, with a peak of $1.9K in early May. The app's downloads remained modest, with a slight increase to 54 in early June, while active users decreased from 193 to 134 over the quarter.
These trends reflect the dynamic nature of the MMORPG market in Kuwait, with varying performance across different metrics. For more detailed insights, visit Sensor Tower.