AI Insights · Timothy · July 2025
Top 5 MOBA Apps on iOS in the US: Q2 2025 Performance
Explore the performance trends of the top MOBA apps on iOS in the US during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top Multiplayer Online Battle Arena (MOBA) apps on iOS in the United States showcased notable trends in downloads, revenue, and active users. This analysis is based on data from Sensor Tower, where more insights can be found.
League of Legends: Wild Rift from Riot Games saw fluctuations in weekly revenue, peaking at around $473K at the end of April. Downloads were relatively stable, with a slight increase towards the end of June, reaching approximately 8.7K. Active users, however, showed a gradual decline from about 261K to 187K throughout the quarter.
Honor of Kings experienced a peak in weekly revenue of $256K early in May, with a notable dip mid-quarter. Downloads increased significantly towards the end of June, reaching 14.8K. Active users increased from 96K to approximately 83K by the end of the quarter.
Mobile Legends: Bang Bang.US showed a substantial revenue increase, peaking at $290K in late April. Downloads spiked dramatically in mid-June to 152K, while active users rose sharply from 23K to approximately 100K during the same period.
Pokémon UNITE had a peak revenue of $64.7K in mid-April. Downloads were steady, with a slight increase to 12.2K in early June. Active users saw a significant rise from 131K to 197K by the end of June.
Finally, Arena of Valor maintained a consistent revenue stream, peaking at around $6.5K in the last week of June. Downloads were stable, with a gradual increase towards the end of the quarter. Active users showed a positive trend, climbing from 78K to nearly 69K.
These insights reflect the dynamic nature of the MOBA market on iOS platforms in the US, highlighting the varying strategies and user engagement levels of these leading apps.