AI Insights · Timothy · April 2025
Top 5 MOBA Apps Performance in El Salvador: Q1 2025
Explore the performance of the top 5 MOBA apps on a unified platform in El Salvador during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the performance of the top five MOBA applications on a unified platform in El Salvador showcased varied trends in downloads, revenue, and active users. This analysis is based on data from Sensor Tower, where more insights are available.
Mobile Legends: Bang Bang from MOONTON displayed a dynamic revenue trend, peaking at around $3.6K in late March. Weekly downloads fluctuated, reaching a high of 1.5K at the start of the quarter, while active users peaked at approximately 3.8K, before experiencing a slight decline.
League of Legends: Wild Rift by Riot Games saw its revenue peak at $3.4K in late January, gradually decreasing to $1K by the end of March. Downloads remained relatively stable, with a slight drop from 370 to 171 over the quarter. Active users maintained a steady presence, hovering around 3.6K.
Honor of Kings from Level Infinite had a modest revenue increase, reaching $531 by late March. Downloads were low, peaking at 235 in mid-January, while active users saw a gradual decline from 825 to 474.
Arena of Valor, also from Level Infinite, experienced minimal revenue, peaking at $71 at the start of the quarter. Downloads were negligible, and active users slightly decreased from 188 to 123 over the period.
Finally, Vainglory by Super Evil Megacorp showed a consistent but low revenue trend, with a peak of $28 in late January. Download data was unavailable, and active user information was not provided for this period.
Overall, these apps demonstrated diverse performance metrics, reflecting various trends in user engagement and monetization in El Salvador during this time frame.